Tuesday, April 25, 2017

project_LEAF Status Update

-ArmedWatcher reporting.

Here's stuff that I've been working on since my last post:

- HUD elements (so far only the boost bar is done)
- Heat/energy system to limit weapon spamming
While designing the HUD, I realized that I'm going to have to redesign it a couple times because it sucks, so for now I'm just going to create HUD elements as I need them. I need to incorporate the other systems first before I can visualize them in the HUD.

For now, here is a screenshot of the current build.



Here is the energy data displayed on the screen. Ignore the true/false text. They don't really mean anything that you need to know. Each weapon will have its own energy pool associated with it. The energy pool will probably take the place of ammo for guns.



Here is the boost bar. The green section is the current boost. The red bit at the end is an effect to interpolate between the previous boost amount and the new amount so that changes in the bar aren't too sudden. The blue bit at the left shows the minimum amount of boost needed to dash. In this game, if you don't have enough boost, you can't dash.



That's all for now in this update. Here are my goals for the next update:

- HUD elements for weapon energy
- Health (basic)
I really should be getting some sleep now. I've been up all night...yeah.

-ArmedWatcher signing out.

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